![]() The episode ends with John further humanizing himself by removing his helmet, refusing his orders, and running off with Kwan – a promising beginning to a brand-new, braver Halo story. John is learning who he once was and questioning who he is, a breakthrough prompted not only by the artifact, but by Kwan Ha, with whom he has a terse back-and-forth with about orders, authority, and propaganda. After touching the artifact, John begins to have random flashes of audiovisual hallucinations which Halsey confirms are his memories. The Halo TV series is clearly going to unpack this horrible origin story. He was replaced by a "flash clone," a purposefully imperfect clone of himself that would develop neurological conditions and die within weeks. Catherine Halsey as a prime physical and mental candidate for her Spartan-2 program. He was kidnapped at six years old along with 74 other children, identified by Dr. He has no memory of a life before this one, no understanding of what brought him here – yet those of us who know our Halo lore know the truth. However, when he interacts with an unknown Covenant artifact, triggering long-forgotten memories, the God-like Master Chief is brought back down to a human level.įrom the moment John touches that artifact, the Halo series establishes a heartbreaking narrative: this man is a puppet of the UNSC, a lab project poked and prodded and controlled and monitored by people who want to let him loose on protestors and unarmed women. Cleverly, the series introduces John in a way that resonates with fans of the game: blowing Covenant heads off in all his Mjolnir-armored glory. The series (literally) strips away his armor. The Halo TV series is also unabashedly humanizing Master Chief 117, AKA John, rejecting the masked, monosyllabic supersoldier the games have put on a pedestal. For the Insurrectionists, the Spartans are not protectors, they are aggressors. Yes, the Spartans – those iconic, armored heroes – were not created to fight the Covenant, but cooked up in a lab by a government-employed scientist to help quell rebellions with violence. Violence has clearly broken out between these rebels and the government before, as several people sitting at a card table discuss whether they've ever fought a Spartan. The Halo TV series opens with Insurrectionists on the planet Madrigal, and we quickly learn just how little they think of the UNSC. Known as Insurrectionists, these humans are painted by UNSC propaganda as freeloaders who don't want to contribute to the common cause. Because of this, these planets want independence. Start reading the franchise's lore books, however, and you'll discover that the intergalactic military force controls nearly 800 planets, many of which believe the United Earth Government (or UEG) are stripping them of their natural resources. They are the good guys – or at least, so they seem. If you've played the Halo games, you're familiar with the UNSC. A new Halo for a new generation: How the TV series is reinventing Master Chief ![]()
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